By Richard Bozulich
46. Go proverbs
45. Fujitsu Cup
44. Long and short games
43. The 11th TV Asia Cup
42. Cho Chikun loses Honinbo title
41. Go online
40. Go in Europe
39. World Amateur Go Championship
38. Legends on origin of go (2)
37. Legends on origin of go (1)
36. Go and war
35. Japan-China Tengen match
34. Go and business (2)
33. Go and business (1)
32. Tesuji and Intuition
31. Fujitsu Cup
30. Kobayashi wins Judan title
29. Lee Chan Ho, the undisputed world go champion
28. Joseki
27. Opening strategy / False eyes
26. Cho Chikun defends Kisei title / Illegal moves / Living groups
25. Shuko Fujisawa, the first Kisei of the modern era / Capturing techniques: Nets
24. Eio Sakata / Capturing techniques
23. Women in go / Capturing races
22. Go and the Immortals
Special 2. Go centerpiece of many ukiyo-e
Special 1. Go brings out best in ukiyo-e artists
21. Dosaku and Shusaku: The saints of go
20. Atomic-bomb game / More on capturing stones
19. Kitani and his disciples / The rule of capture
18. Go equipment / How go is played / The rules / Elaboration
17. Go Seigen, the 20th century's greatest player
16. Takemiya's cosmic go
15. Kisei title and Cho-Kobayashi rivalry/ Triple ko
14. Meijin title match / Double ko
13. Go and intellectual development in children / An example of ko in a game
12. Rankings and handicaps / The rule of ko
11. Go and computers / Seki
10. Lee Chang Ho, Cho Chikun -- the superstars of go / False eyes
9. International tournaments / Eye spaces
8. Go in South Korea / A review of the rules/ Eyes and living groups
7. Go in China / More on illegal moves
6. Defending territory / Illegal moves
5. Professional go in Japan / More about capturing
4. The development of go in Japan / Capturing stones in a game
3. Go comes to Japan / Six basic rules of go / Capturing two or more stones
2. The origins of go / Four basic rules / The rule of capture
1. How go is played / Four basic rules / The object: to control territory
Introduction
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1999-2001 The Yomiuri Shimbun