Go in South KoreaAlthough go was played in Korea long
before it arrived in Japan, it is only since 1956 that it has been
played professionally there. Go, called "paduk" in Korean, was
traditionally regarded only as a pastime or a gambling game, but in
1980 it was officially recognized by the South Korean government as
an important cultural asset.
The (South) Korean Go Association was founded almost
single-handedly in September 1955 by Cho Nam Chul. Today, there are
more than 150 professional players competing for prizes in 16
different tournaments, including eight newspaper tournaments and
three TV tournaments.
From the middle of the 1970s, the player who dominated the South
Korean titles was Cho Hun Hyun, a ninth-dan. In his youth, Cho
studied in Japan, but instead of making his career there, as did his
compatriot Cho Chikun, he returned to South Korea with the intention
of raising the strength of his countrymen. His efforts have borne
fruit. His disciple Lee Chang Ho, at the age of 22, is clearly the
strongest player in South Korea and some think the strongest in the
world. He holds most South Korean titles as well as some important
international titles. Another South Korean title-holder, Yoo Chang
Hyuk, is also a disciple Cho Hun Hyun.
Because of Lee Chang Ho's spectacular successes in domestic
tournaments as well as in the international go arena, he has become
a hero in his native land where he has ignited a huge following,
somewhat like that of a rock star. This has caused a surge in the
popularity of go in South Korea. Large South Korean companies have
poured vast amounts of money into international tournaments and a
legion of young prodigies are emerging. It has been predicted that
in 10 years, South Korea will be the preeminent go-playing country
in the world.
A review of the rules Let's review the rules of go that I
have presented so far.
1. Stones are played on the intersections. 2. The stones
do not move after being played. 3. Black plays first. 4.
Black and White alternate in making their moves. 5. The object
of go is to control territory. The winner is the side that controls
more territory at the end of the game. 6. A stone or a group of
connected stones is captured if all of its liberties are occupied.
7. When stones are captured, they are put into a prisoner pile.
At the end of the game, all the captured stones are placed into the
opponent's territory. 8. Suicide is illegal. Players cannot fill
the last liberty of their own stones.
Eyes and living groupsThe concept of eyes determines
whether a group of stones is alive or dead.
Point "a," surrounded by the
group of seven white stones in Diagram 1, is an "eye," Black cannot
play there unless he occupies all the outside liberties of these
stones as in Diagram 2. In that case, he can capture them by playing
1. The result of this capture is shown in Diagram 3.
Now let's take two groups of
stones with one eye each (Diagram 4), merge them into a larger group
as in Diagram 5 (of course the groups in Diagram 4 cannot move in an
actual game; this is done only for the purpose of instruction).
Next, let Black occupy all the outside liberties (Diagram 6). The
result is that the white group can never be captured. Why not?
Points "a" and "b" inside the
white group are eyes, and it is suicide for Black to play on either
of these points because, unlike Diagram 2, doing so does not result
in the capture of White's group. If Black plays at point "a" in
Diagram 6, White still has one liberty at "b" and vice versa. Since
Black can never simultaneously occupy these two liberties, the white
group remains alive. This gives rise to the following rule:
9. A group is alive if it can form two eyes.
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