Dosaku and Shusaku: The saints of goThe Kisei title is
currently being contested by two of the most successful tournament
players of the modern age: Cho Chikun and Koichi Kobayashi. The
first two games have already been played, and Cho won both of them.
Kisei means go saint, and to be called Kisei is the highest
accolade a go player can receive. Before the Kisei title was founded
24 years ago by The Yomiuri Shimbun, only two players were honored
with this title: Dosaku and Shusaku. Both towered above their
contemporaries, and both made important contributions to the
development of go theory.
Honinbo Dosaku (1645-1702) Dosaku learned go at the age of
7, and at 22 became the 4th head of the prestigious Honinbo house.
At that time, there were no players who could hold their own against
him, even when they played the first move in a game. In fact, it is
estimated that he was nearly two stones stronger than his nearest
rivals. He was the master tactician in an era filled with strong
tactical fighters, and his games are filled with spectacular
sacrifices. Even today, his games are studied as examples of
brilliant tactical technique. In opening strategy as well, none of
his contemporaries could approach him, and he is credited with
laying the foundations of modern opening theory. In 1678, at the age
of 23, he was appointed to fill the highest post that a go player
could rise to, Meijin and head of the godokoro, the go bureau that
controlled all official matters related to go.
During his life, Dosaku had four great prodigies as his
disciples. Doteki was the best of them and, at 13, was almost as
strong as Dosaku himself. Unfortunately, Doteki died when he was
only 21, and the others died at early ages as well.
Shusaku (1829-62)Shusaku was born on May 29, 1829. He
learned go at the age of 4, and quickly became famous as a go
prodigy. By the age of 10, he had achieved the rank of 1-dan. At 14,
Shusaku was already a 4-dan and he was the hope of the Honinbo
house. He was fast developing a reputation as an invincible player,
but what convinced everyone that he was a great go genius were his
wins against Gennan Inseki.
Gennan was the preeminent player of the day, and although his
ambition to attain the highest rank of Meijin was blocked by the
Honinbo house he was considered to be of Meijin strength.
The ear-reddening gameIn 1846, Shusaku made a trip back to
his home in Shikoku. During his trip, he stopped off in Osaka, where
it was arranged for him to play some games with Gennan. In the first
game, Shusaku took a handicap of two stones, but the game was
suspended after 102 moves because Gennan realized that Shusaku was
too strong for that handicap. In the next game, Shusaku played at
the handicap of first move. On move 25, Shusaku made a mistake, and
Gennan seemed to have an advantageous position. However, Shusaku's
127th move was profound, a move of genius. After it was played, a
number of Gennan's disciples analyzing the game in another room were
still convinced that Gennan was ahead, but a doctor in the room
watching the game said he thought that Shusaku would win. When asked
why he thought so, he replied: "I don't know much about go, but when
Shusaku played that move, Gennan's ears flushed red. This showed
that the move upset him and he was taken by surprise.
Indeed, it was the turning point of the game, and from then on
Shusaku gradually took the lead and finally won by 3 points.
Three more games were played, and Shusaku won two of them with
Gennan suspending one after 59 moves, apparently because he was
hopelessly behind.
This encounter with Gennan firmly established Shusaku's
reputation. Shusaku lived in an age filled with great go geniuses,
but he forced them all to play with a handicap against him.
Shusaku's games are considered to be the best model for aspiring
go players to study. He had complete mastery of the strategic
principles and the practical techniques of go. His fighting in the
middle game was unrivaled, and all of his moves were backed up by
profound analysis. It is probably no exaggeration to say that
Shusaku is the greatest go player who ever lived, well deserving the
accolade "Go Saint."
Answers to last week's problemsHere are the answers to the
problems I gave in last week's column.
Problem 4. You were asked to link up the two black stones.
The correct answer is to play Black 1. The three black stones are
now linked up. On the other hand, White's two stones are separated.
By looking at this position, it should be clear that Black's
position is strong and powerful, while White's two stones are weak.
We refer to Black's position as thick and White's as thin.
If Black neglects to play as in the correct answer, White will
get the chance to play at 1 himself, and it is now White who is
strong, while Black is weak.

Problem 5.
Connecting at Black 1 in the correct answer is a big move. All of
black's stones are linked up, while White is split into two
separated positions.
If Black neglects to link up his stone at the top with his three
below, White will play at 1 in the failure diagram, and the black
stone at the top is isolated. Moreover, this stone cannot escape and
will be captured, so White will get all the territory at the top.
For example--
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If Black descends to 1 in Diagram 1 White will play 2.
After Black 2 and White 3 are exchanged--
The black stones are trapped, Black has no viable move. If he
plays at 5 in Diagram 2, White plays 6 and the black stones
have only one liberty. White can capture the four black stones by
playing at A.
Problem 6. The correct answer is for Black to connect at 1. All
the black stones are now linked up.
If Black fails to play 1 in the correct answer, White will cut
off the marked stone with 1 in the failure diagram. The marked stone
is as good as captured, and the territory on the left side now
belongs to White.
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Problem 7. Continuing from the failure
diagram in Problem 6, suppose Black tries to escape by playing at 1
here. How can White capture the two black stones?
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